Lore Drakkis + Grinning Ignus + Time Warp
Produces: Infinite turns, Lock
- Lore Drakkis
- Grinning Ignus
- Time Warp
- Color identity
- UR
- Mana
- {3}{U}{U}{U/R}{U/R}{R} each turn
Steps
- Cast Lore Drakkis for its mutate cost by paying {U/R}{U/R}, putting it under Grinning Ignus.
- Lore Drakkis triggers, returning Time Warp from your graveyard to your hand.
- Activate Grinning Ignus by paying {R} and returning it and Lore Drakkis from the battlefield to your hand, adding {C}{C}{R}.
- Cast Grinning Ignus by paying {2}{R}.
- Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
- Repeat each turn.
How to execute this combo
The "Lore Drakkis + Grinning Ignus + Time Warp" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite turns, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.