Chthonian Nightmare + Priest of Gix + Greedy Freebooter
Produces: Infinite LTB, Infinite ETB, Infinite sacrifice triggers, Infinite death triggers, Infinite scry 1, Infinite storm count, Infinite energy counters



- Color identity
- B
Prerequisites
You have at least three energy counters.
Steps
- Activate Chthonian Nightmare by paying {E}{E}{E}, sacrificing Greedy Freebooter and returning Chthonian Nightmare from the battlefield to your hand.
- When Greedy Freebooter dies, it triggers, creating a Treasure token and causing you to scry 1.
- Resolve the Chthonian Nightmare ability, returning Priest of Gix from your graveyard to the battlefield.
- When Priest of Gix enters the battlefield, it triggers, adding {B}{B}{B}.
- Activate the Treasure by tapping and sacrificing it, adding {1}.
- Cast Chthonian Nightmare by paying {1}{B}.
- When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
- Activate Chthonian Nightmare by paying {E}, sacrificing Priest of Gix and returning Chthonian Nightmare from the battlefield to your hand, returning Greedy Freebooter from your graveyard to the battlefield.
- Cast Chthonian Nightmare by paying {1}{B}.
- When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
- Repeat.
How to execute this combo
The "Chthonian Nightmare + Priest of Gix + Greedy Freebooter" combo takes 11 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite LTB, Infinite ETB, Infinite sacrifice triggers, Infinite death triggers, Infinite scry 1, Infinite storm count, Infinite energy counters.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.