Feast of Sanity + Flumph
Produces: Infinite draw triggers, Infinite looting, Infinite self-discard triggers, Near-infinite card draw for each opponent, Near-infinite draw triggers for each opponent, Near-infinite lifegain, Near-infinite lifegain triggers
- Feast of Sanity
- Flumph
- Color identity
- WB
Prerequisites
You have between eight and ten cards in your hand.
Steps
- Proceed to your cleanup step, causing you to discard down to your maximum hand size and remove all damage from all permanents.
- Feast of Sanity triggers for each card discarded this way.
- Resolve the first trigger, dealing 1 damage to Flumph and causing you to gain one life.
- Flumph triggers, causing you and an opponent to draw a card.
- Repeat from step 3 as necessary for each remaining trigger.
- Once all triggers have been resolved, and all players pass priority, another cleanup step will occur, causing you to discard down to your maximum hand size and remove all damage from all permanents.
- Repeat from step 2.
How to execute this combo
The "Feast of Sanity + Flumph" combo takes 7 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite draw triggers, Infinite looting, Infinite self-discard triggers, Near-infinite card draw for each opponent, Near-infinite draw triggers for each opponent, Near-infinite lifegain, Near-infinite lifegain triggers.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.