Accedi

Chronomantic Escape + Sphinx of the Second Sun + Spark Double

Produces: You can't be attacked, Lock

Color identity
WU
Mana
{4}{W}{W}

Steps

  1. Cast Chronomantic Escape by paying {4}{W}{W}, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
  2. At the beginning of your postcombat main phase, Sphinx of the Second Sun and Spark Double each trigger, causing you to get two additional beginning phases after this phase.
  3. Move to your first additional beginning phase.
  4. At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.
  5. Repeat from step 3 one additional time.
  6. At the beginning of your next upkeep, Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.
  7. Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
  8. Repeat from step 2.

How to execute this combo

The "Chronomantic Escape + Sphinx of the Second Sun + Spark Double" combo takes 8 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: You can't be attacked, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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Chronomantic Escape + Sphinx of the Second Sun + Spark Double — Combos · MTGAI