Captain Sisay + Mindslaver + Mistveil Plains
Produces: You control one opponent on their turn each turn cycle, Lock
- Captain Sisay
- Mindslaver
- Mistveil Plains
- Color identity
- GW
- Mana
- {4}{W} the first turn, with {10}{W} available each following turn
Prerequisites
You control at least one other white permanent.
Steps
- Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Mindslaver on the bottom of your library from your graveyard.
- During your next turn, activate Captain Sisay by tapping it, searching your library for Mindslaver and putting it into your hand.
- Cast Mindslaver by paying {6}.
- Repeat.
How to execute this combo
The "Captain Sisay + Mindslaver + Mistveil Plains" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: You control one opponent on their turn each turn cycle, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.