Accedi

Captain Sisay + Mindslaver + Mistveil Plains

Produces: You control one opponent on their turn each turn cycle, Lock

Color identity
GW
Mana
{4}{W} the first turn, with {10}{W} available each following turn

Prerequisites

You control at least one other white permanent.

Steps

  1. Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn.
  2. Activate Mistveil Plains by paying {W} and tapping it, putting Mindslaver on the bottom of your library from your graveyard.
  3. During your next turn, activate Captain Sisay by tapping it, searching your library for Mindslaver and putting it into your hand.
  4. Cast Mindslaver by paying {6}.
  5. Repeat.

How to execute this combo

The "Captain Sisay + Mindslaver + Mistveil Plains" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: You control one opponent on their turn each turn cycle, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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Captain Sisay + Mindslaver + Mistveil Plains — Combos · MTGAI