Accedi

Kediss, Emberclaw Familiar + Corrupted Conscience

Produces: Each opponent loses the game

Color identity
UR

Prerequisites

Your commander is on the battlefield and doesn't have summoning sickness. Corrupted Conscience is attached to your commander. Your commander has power 10 or greater. An opponent cannot block your commander.

Steps

  1. Deal combat damage to an opponent using your commander, which will get at least ten poison counters due to its infect. This will cause the opponent to lose the game due to having ten or more poison counters.
  2. Kediss triggers, causing your commander to give each other opponent at least ten poison counters due to its infect. This will cause each opponent to lose the game due to having ten or more poison counters.

How to execute this combo

The "Kediss, Emberclaw Familiar + Corrupted Conscience" combo takes 2 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Each opponent loses the game.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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