Magosi, the Waterveil + Rings of Brighthearth + Deserted Temple
Produces: Infinite turns, Lock
- Magosi, the Waterveil
- Rings of Brighthearth
- Deserted Temple
- Color identity
- U
- Mana
- {3}{U} each turn
Steps
- Activate Magosi's second ability by paying {U} and tapping it.
- Rings of Brighthearth triggers, choose not to pay.
- Resolve the Magosi ability, putting an eon counter on it and causing you to skip your next turn.
- Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Magosi.
- Activate Magosi's third ability by tapping it, removing an eon counter from it and returning it from the battlefield to your hand.
- Rings of Brighthearth triggers, causing you to pay {2} to copy Magosi's ability.
- Resolve both Magosi abilities, causing you to take two extra turns after this one.
- Play Magosi.
- Move to your first extra turn, which is skipped due to Magosi's ability which resolved in step 3.
- Move to your second extra turn.
- Repeat.
How to execute this combo
The "Magosi, the Waterveil + Rings of Brighthearth + Deserted Temple" combo takes 11 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite turns, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.