Asmodeus the Archfiend + Quicksilver Elemental + Skirge Familiar
Produces: Infinite self-discard triggers, Infinite draw triggers, Infinite looting, Near-infinite black mana, Near-infinite card draw
- Asmodeus the Archfiend
- Quicksilver Elemental
- Skirge Familiar
- Color identity
- UB
- Mana
- {U}{B}{B}{B}
Prerequisites
You have a way to remove Asmodeus from the battlefield.
Steps
- Activate Quicksilver Elemental by paying {U}, causing it to gain Asmodeus's activated abilities until end of turn.
- Remove Asmodeus from the battlefield.
- Activate Quicksilver Elemental using Asmodeus's first ability by paying {B}{B}{B}, causing you to draw seven cards.
- Activate Skirge Familiar three times by discarding three cards, adding {B}{B}{B}.
- Repeat from step 3.
How to execute this combo
The "Asmodeus the Archfiend + Quicksilver Elemental + Skirge Familiar" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite self-discard triggers, Infinite draw triggers, Infinite looting, Near-infinite black mana, Near-infinite card draw.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.