ログイン
霊気嵐のロック

霊気嵐のロック

マナ・コスト:

クリーチャー — 鳥

ルールテキスト

飛行 霊気嵐のロックやこれでないクリーチャー1体があなたのコントロール下で戦場に出るたび、(エネルギー・カウンター1個)を得る。 霊気嵐のロックが攻撃するたび、防御プレイヤーがコントロールしているクリーチャー最大1体を対象とする。を支払ってもよい。そうしたなら、これの上に+1/+1カウンター1個を置き、そのクリーチャーをタップする。
セット
Kaladesh
レアリティ
rare
価格
$0.31 · €0.12
使用可能フォーマット
pioneermodernlegacyvintagecommander
Scryfall で見る

裁定

  • Some spells and abilities that give you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any .

    2024-06-07

  • Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.

    2024-06-07

  • Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

    2024-06-07

  • If a spell or ability with one or more targets states that you "may pay" some amount of , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any even if you want to.

    2024-06-07

  • is the energy symbol. It represents one energy counter.

    2024-06-07

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

    2024-06-07

  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

    2024-06-07

  • If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

    2024-06-07

  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

    2024-06-07

  • Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.

    2016-09-20

  • You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay to put a counter on Aetherstorm Roc.

    2016-09-20

  • A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.

    2016-09-20

霊気嵐のロックとのコンボ

このセットの他のカード

Kaladesh
  • 軽業の妙技
  • 空中対応員
  • 発明の天使
  • 領事の権限
  • 格納庫の整備士
  • 永存確約

似たカード

  • エスパーの歩哨
  • 堂々たる撤廃者
  • 太陽のタイタン
  • Witch Enchanter // Witch-Blessed Meadow
  • 第三の道のロラン
  • 栄光のドミヌス、モンドラク

霊気嵐のロックを次と比較