ログイン
印章の隊長

印章の隊長

マナ・コスト:

クリーチャー — サイ・兵士

ルールテキスト

クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーが1/1である場合、それの上に+1/+1カウンターを2個置く。
レアリティ
uncommon
価格
$0.35 · €0.31
使用可能フォーマット
modernlegacyvintagecommander
Scryfall で見る

裁定

  • Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.

    2009-05-01

  • For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.

    2009-05-01

  • Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.

    2009-05-01

  • If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.

    2009-05-01

このセットの他のカード

Commander 2011
  • コジレックの職工
  • 死後の生命
  • アクローマの復讐
  • 戦いの同盟
  • 天使の調停者
  • ノールリッジの裁き人