There and Back Again + Clockspinning
Daje: Infinite LTB, Infinite ETB, Infinite colored mana, Infinite death triggers, Infinite storm count, Infinite magecraft triggers, Infinite Treasure tokens, Put all Mountains from your library onto the battlefield


- Identyczność kolorów
- UR
- Mana
- {9}{U}{U}{U}
Kroki
- At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it and triggering its third chapter ability.
- Holding priority, cast Clockspinning with buyback by paying {3}{U}, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
- Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
- Cast Clockspinning with buyback by paying {3}{U}, putting a lore counter from There and Back Again and returning Clockspinning to your hand.
- There and Back Again's third chapter ability triggers. Holding priority, cast Clockspinning with buyback by paying {3}{U}, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
- Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
- Put either Smaug into your graveyard due to the legend rule. The Smaug that dies triggers, creating fourteen Treasure tokens.
- Activate eight Treasure tokens by tapping and sacrificing them, adding {6}{U}{U}.
- Repeat from step 4.
Jak wykonać to combo
Combo „There and Back Again + Clockspinning" wymaga 9 kroków w odpowiedniej kolejności. Upewnij się, że masz otwartą manę i permanenty wymienione w wymaganiach, zanim zaczniesz — przeciwnicy mogą zareagować między krokami.
Efekt końcowy: Infinite LTB, Infinite ETB, Infinite colored mana, Infinite death triggers, Infinite storm count, Infinite magecraft triggers, Infinite Treasure tokens, Put all Mountains from your library onto the battlefield.
Ćwicz linię offline: rozłóż karty, przejdź każdy krok i zanotuj, gdzie możesz stracić combo (summoning sickness, brak priorytetu, removal na kluczowy permanent). W grze ogłoś każdy krok jasno; w casual możesz zaproponować skrót po pokazaniu pętli.
Najlepsze okno to tura, gdy przeciwnicy są tapnięci lub po ich zagraniu — trzymaj ochronę (counter, Vexing Shusher) jeśli combo wygrywa na miejscu.