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Coletor de Dízimo

Coletor de Dízimo

Custo de mana:

Criatura — Humano Soldado

Texto de regras

Durante seu turno, as mágicas que seus oponentes conjuram custam a mais para serem conjuradas e as habilidades que seus oponentes ativam custam a mais para serem ativadas, a menos que sejam habilidades de mana. Pós-vida 1 (Quando esta criatura morrer, crie uma ficha de criatura Espírito branca e preta 1/1 com voar.)
Raridade
rare
Preços
$0.35 · €0.28
Legal em
pioneermodernlegacyvintagecommander
Ver no Scryfall

Regras

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases (such as that of Tithe Taker's effect), then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

    2019-01-25

  • An opponent's activated ability that costs no mana to activate will cost plus its non-mana costs during your turn.

    2019-01-25

  • Because blockers are chosen all at once, you can't block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.

    2019-01-25

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Tithe Taker.

    2019-01-25

Combos with Coletor de Dízimo

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