Sophina, Spearsage Deserter + Time Sieve
Produces: Infinite turns, Lock
- Sophina, Spearsage Deserter
- Time Sieve
- Color identity
- WUBR
Prerequisites
Sophina does not have summoning sickness. You control at least four other creatures that can attack this turn. An opponent is unable to block and kill creatures you control.
Steps
- Declare Sophina and at least four other creatures as attackers.
- Sophina triggers, creating at least five Clue tokens.
- Activate Time Sieve by tapping it and sacrificing five Clue tokens, causing you to take an extra turn after this one.
- Repeat each turn.
How to execute this combo
The "Sophina, Spearsage Deserter + Time Sieve" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite turns, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.