Entrar

Rionya, Fire Dancer + Dockside Extortionist + Hellkite Charger

Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite combat phases, Infinite creature tokens with haste, Infinite creature ETB, Infinite Treasure tokens

Color identity
R

Prerequisites

Opponents control a number of artifacts and/or enchantments equal to or greater than seven divided by one plus the number of instants and sorceries you've cast this turn, rounded up. An opponent cannot block and kill Hellkite Charger.

Steps

  1. At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Docksdie Extortionist with haste.
  2. When the Dockside Extortionist token(s) enter the battlefield, they trigger, creating at least seven Treasure tokens.
  3. Declare Hellkite Charger as an attacker, triggering its ability.
  4. Holding priority, activate seven Treasure tokens by tapping and sacrificing them, adding {5}{R}{R}.
  5. Resolve the Hellkite Charger trigger from step 3, causing you to pay {5}{R}{R} to untap all attacking creatures you control and to get an additional combat phase after this one.
  6. Repeat each combat phase.

How to execute this combo

The "Rionya, Fire Dancer + Dockside Extortionist + Hellkite Charger" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite combat phases, Infinite creature tokens with haste, Infinite creature ETB, Infinite Treasure tokens.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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