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Kitsa, Otterball Elite + To Arms!

Производит: Infinite card draw, Infinite draw triggers, Near-infinite magecraft triggers, Near-infinite untap of creatures you control, Near-infinite mana creatures you control can produce

Цветовая идентичность
WU
Mana
{1}{W}

Требования

Kitsa does not have summoning sickness. Kitsa has power 2 or greater. Creatures you control can tap to produce at least {2}.

Шаги

  1. Cast To Arms! by paying {1}{W}.
  2. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. Holding priority, activate any number of creatures by tapping them, adding at least {2}.
  4. Activate Kitsa's second ability by paying {2} and tapping it, copying To Arms!.
  5. Resolve the copy of To Arms!, untapping all creatures you control and causing you to draw a card.
  6. Repeat from step 3.

How to execute this combo

The "Kitsa, Otterball Elite + To Arms!" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite card draw, Infinite draw triggers, Near-infinite magecraft triggers, Near-infinite untap of creatures you control, Near-infinite mana creatures you control can produce.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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