Kitsa, Otterball Elite + To Arms!
Производит: Infinite card draw, Infinite draw triggers, Near-infinite magecraft triggers, Near-infinite untap of creatures you control, Near-infinite mana creatures you control can produce
- Kitsa, Otterball Elite
- To Arms!
- Цветовая идентичность
- WU
- Mana
- {1}{W}
Требования
Kitsa does not have summoning sickness. Kitsa has power 2 or greater. Creatures you control can tap to produce at least {2}.
Шаги
- Cast To Arms! by paying {1}{W}.
- Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
- Holding priority, activate any number of creatures by tapping them, adding at least {2}.
- Activate Kitsa's second ability by paying {2} and tapping it, copying To Arms!.
- Resolve the copy of To Arms!, untapping all creatures you control and causing you to draw a card.
- Repeat from step 3.
How to execute this combo
The "Kitsa, Otterball Elite + To Arms!" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite card draw, Infinite draw triggers, Near-infinite magecraft triggers, Near-infinite untap of creatures you control, Near-infinite mana creatures you control can produce.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.