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Intruder Alarm + Hushbringer

Производит: Creatures do not untap, Lock

Цветовая идентичность
WU

Шаги

  1. Intruder Alarm's first ability prevents creatures from untapping during their controller's untap step.
  2. Because Hushbringer prevents abilities from triggering whenever a creature enters the battlefield, Intruder Alarm's second ability does not trigger to untap them.

How to execute this combo

The "Intruder Alarm + Hushbringer" combo takes 2 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Creatures do not untap, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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