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飞行术

飞行术

法力费用:

结界 ~灵气

规则文本

结附于生物 所结附的生物具有飞行与「每当此生物对任一牌手造成战斗伤害时,深入地城。」(进入第一个房间,或前进至下一个房间。)
稀有度
uncommon
价格
$0.29 · €0.17
合法格式
pioneermodernlegacyvintagecommander
在 Scryfall 上查看

裁定

  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

    2021-07-23

  • Moving into a dungeon room will cause its room ability to trigger.

    2021-07-23

  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

    2021-07-23

  • A player may only have one dungeon in the command zone at a time.

    2021-07-23

  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

    2021-07-23

  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

    2021-07-23

  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.

    2021-07-23

  • Dungeons are removed from the game as a state-based action.

    2021-07-23

  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

    2021-07-23

  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

    2021-07-23

与 飞行术 的组合技

  • 奥林界飞马
  • 闪现犬
  • 圣洁之书
  • 天界独角兽
  • 职业:牧师
  • 回廊石像鬼

相似卡牌

  • 琉晶研究
  • 神秘鱼阵
  • 宣导
  • 同族发现
  • 塔萨的双叉戟
  • 好奇

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