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铬铜林织甲

铬铜林织甲

法力费用:

神器 ~武具

规则文本

活化武器 佩带此武具的生物得+X/+X,X为你指挥官中的最大法术力值。 佩带
稀有度
rare
合法格式
legacyvintagecommander
在 Scryfall 上查看 →

裁定

  • It doesn't matter where your commander is (or commanders are, if you have more than one because of the partner ability or similar). The bonus will be calculated using your commander's current characteristics. (Mana value typically doesn't change, but your commander may become a copy of something else.)

    2023-02-04

  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

    2023-02-04

  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

    2023-02-04

  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

    2023-02-04

  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

    2023-02-04

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