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飛行術

飛行術

法力費用:

結界 ~靈氣

規則文字

結附於生物 所結附的生物具有飛行與「每當此生物對任一玩家造成戰鬥傷害時,深入地城。」(進入第一個房間,或前進至下一個房間。)
稀有度
uncommon
價格
$0.29 · €0.17
合法賽制
pioneermodernlegacyvintagecommander
在 Scryfall 上檢視

裁定

  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

    2021-07-23

  • Moving into a dungeon room will cause its room ability to trigger.

    2021-07-23

  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

    2021-07-23

  • A player may only have one dungeon in the command zone at a time.

    2021-07-23

  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

    2021-07-23

  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

    2021-07-23

  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.

    2021-07-23

  • Dungeons are removed from the game as a state-based action.

    2021-07-23

  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

    2021-07-23

  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

    2021-07-23

與 飛行術 的連擊

  • 奧林界飛馬
  • 閃現犬
  • 聖潔之書
  • 天界獨角獸
  • 職業:牧師
  • 迴廊石像鬼

相似卡牌

  • Rhystic Study
  • 宣導
  • 同族發現
  • 塔薩的雙叉戟
  • 好奇
  • 泰菲力的永恆洞察

將 飛行術 比較於