Possibility Storm + Rule of Law
Produces: Players can't cast spells from their hand, Lock
- Possibility Storm
- Rule of Law
- Color identity
- RW
Steps
- Any time a player would cast a spell from their hand it gets exiled from possibility storm.
- Rule of Law prevents them from casting the other card from possiblity storm resulting in a lock.
How to execute this combo
The "Possibility Storm + Rule of Law" combo takes 2 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Players can't cast spells from their hand, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.