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Wanderwine Prophets + Stonybrook Schoolmaster

Produces: Infinite turns, Lock

Color identity
WU

Prerequisites

Wanderwine Prophets and Stonybrook Schoolmaster do not have summoning sickness. Opponents can not block creatures you control.

Steps

  1. Attack with Wanderwine Prophets and Stonybrook Schoolmaster.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard token.
  3. Wanderwine Prophets deals combat damage, sacrificing the Merfolk token.
  4. You get an extra turn.
  5. Pass the turn.
  6. Repeat.

How to execute this combo

The "Wanderwine Prophets + Stonybrook Schoolmaster" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite turns, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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