Wanderwine Prophets + Stonybrook Schoolmaster
Produces: Infinite turns, Lock
- Wanderwine Prophets
- Stonybrook Schoolmaster
- Color identity
- WU
Prerequisites
Wanderwine Prophets and Stonybrook Schoolmaster do not have summoning sickness. Opponents can not block creatures you control.
Steps
- Attack with Wanderwine Prophets and Stonybrook Schoolmaster.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard token.
- Wanderwine Prophets deals combat damage, sacrificing the Merfolk token.
- You get an extra turn.
- Pass the turn.
- Repeat.
How to execute this combo
The "Wanderwine Prophets + Stonybrook Schoolmaster" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Infinite turns, Lock.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.