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Vexing Bauble + Omen Machine

Produces: Players can't draw cards, Players can't cast noncreature spells exiled by Omen Machine, Lock

Color identity
C

Steps

  1. At the beginning of each draw step, Omen Machine prevents the active player from drawing a card, and causes them to exile the top card of their library, and cast that card if its a spell without paying its mana cost, or put it onto the battlefield if it's a land.
  2. If a player casts a spell this way, Vexing Bauble triggers, countering that spell.

How to execute this combo

The "Vexing Bauble + Omen Machine" combo takes 2 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Players can't draw cards, Players can't cast noncreature spells exiled by Omen Machine, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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Vexing Bauble + Omen Machine — Combos · MTGAI