Molten Echoes + Wanderwine Prophets
Produces: Infinite turns, Infinite LTB, Infinite ETB, Lock
- Molten Echoes
- Wanderwine Prophets
- Color identity
- UR
- Mana
- {4}{U}{U}
Prerequisites
"Wizard" or "Merfolk" chosen with Molten Echoes. An opponent cannot block your creature.
Steps
- Cast Wanderwine Prophets by paying {4}{U}{U}.
- Wanderwine Prophets's Champion a Merfolk ability and Molten Echoes's ability trigger.
- Resolve Molten Echoes's ability, creating a token copy of Wanderwine Prophets with haste.
- The token Wanderwine Prophets triggers, exiling the original Wanderwine Prophets until the token leaves the battlefield.
- Resolve the remaining Champion a Merfolk ability, declining to exile anything.
- Deal combat damage to an opponent with the token Wanderwine Prophets.
- The token Wanderwine Prophets triggers, allowing you to sacrifice it to take an extra turn.
- The token's Champion a Merfolk ability returns the original Wanderwine Prophets from exile to the battlefield.
- Repeat steps 2 through 5 one additional time.
- At the beginning of your end step, exile the new token copy of Wanderwine Prophets.
- The token's Champion a Merfolk ability returns the original Wanderwine Prophets from exile to the battlefield.
- Repeat steps 2 through 5 one additional time.
- Repeat from step 6 each turn.