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The Watcher in the Water + Greater Good

Produces: Infinite draw triggers, Infinite self-discard triggers, Near-infinite death triggers, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite creature sacrifice triggers, Near-infinite untap of some creatures you control

Color identity
GU

Prerequisites

It is not your turn. You control at least one other creature with power one or greater.

Steps

  1. During an opponent's turn, activate Greater Good by sacrificing another creature with power one or greater.
  2. If the creature was a Tentacle, The Watcher triggers, untapping up to one Kraken you control and putting a stun counter on up to one nonland permanent.
  3. Resolve the Greater Good ability, causing you to draw cards equal to the sacrificed creature's power and then discard three cards.
  4. For each card drawn this way, The Watcher's first ability triggers, creating that many 1/1 Tentacle creature tokens.
  5. Repeat.

How to execute this combo

The "The Watcher in the Water + Greater Good" combo takes 5 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite draw triggers, Infinite self-discard triggers, Near-infinite death triggers, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite creature sacrifice triggers, Near-infinite untap of some creatures you control.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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