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Hermit Druid + Jace, Wielder of Mysteries

Produces: Win the game

Hermit DruidJace, Wielder of Mysteries
Color identity
GU
Mana
{G}

Prerequisites

Hermit Druid does not have summoning sickness. You have no basic lands in library.

Steps

  1. Activate Hermit Druid by paying {G} and tapping it, reveal cards from the top of your library and then putting them into your graveyard.
  2. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two and drawing you a card.
  3. Jace triggers, winning you the game.

How to execute this combo

The "Hermit Druid + Jace, Wielder of Mysteries" combo takes 3 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Win the game.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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