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Ill-Tempered Loner // Howlpack Avenger + Pain for All

Produces: Infinite damage

Ill-Tempered Loner // Howlpack AvengerPain for All
Color identity
R
Mana
{2}{R}

Prerequisites

You control an indestructible creature with power 1 or greater. You control another creature if the indestructible creature's power is greater than or equal to Howlpack Avenger's toughness, or if Howlpack Avenger is the aforementioned indestructible creature.

Steps

  1. Cast Pain for All by paying {2}{R}, attaching it to an indestructible creature you control with power 1 or greater.
  2. When Pain for All enters, it triggers, causing the creature it's attached to to deal damage to another creature you control.
  3. Howlpack Avenger triggers, dealing that much damage to the indestructible creature.
  4. Howlpack Avenger and Pain for All trigger.
  5. Resolve the Pain for All trigger, dealing that much damage to each opponent.
  6. Resolve the Howlpack Avenger trigger, dealing that much damage to the indestructible creature.
  7. Repeat from step 4.

How to execute this combo

The "Ill-Tempered Loner // Howlpack Avenger + Pain for All" combo takes 7 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite damage.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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