Anmelden

Lullmage Mentor + Intruder Alarm

Produces: Counter all spells opponents cast, Lock

Lullmage MentorIntruder Alarm
Color identity
U

Prerequisites

You control at least seven Merfolk.

Steps

  1. Whenever an opponent casts a spell, activate Lullmage Mentor by tapping seven Merfolk you control, countering that spell.
  2. Lullmage Mentor triggers, creating a 1/1 Merfolk creature token.
  3. The Merfolk token enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. Repeat.

How to execute this combo

The "Lullmage Mentor + Intruder Alarm" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Counter all spells opponents cast, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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