Massacre Wurm + Natural Affinity
Produces: Near-infinite lifeloss, Destroy all lands opponents control, Mass Land Denial
- Massacre Wurm
- Natural Affinity
- Color identity
- BG
- Mana
- {5}{B}{B}{B}{G}
Steps
- Cast Massacre Wurm by paying {3}{B}{B}{B}.
- When Massacre Wurm enters, it's first ability triggers, giving all opposing creatures -2/-2 until end of turn.
- All of your opponents' lands die as a state-based action due to having zero or less toughness, as they are creatures due to Natural Affinity.
- When the lands die, Massacre Wurm's second ability triggers for each land that dies this way, causing each opponent to lose 2 life for each land that died under their control.
How to execute this combo
The "Massacre Wurm + Natural Affinity" combo takes 4 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.
The end result: Near-infinite lifeloss, Destroy all lands opponents control, Mass Land Denial.
Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.
The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.