Anmelden

Possibility Storm + Arcane Laboratory

Produces: Players can't cast spells from their hand, Lock

Color identity
UR

Steps

  1. Whenever a player casts a spell from their hand, Possibility Storm triggers, exiling that spell and causing that player to exile a different card from their library that they would normally be able to cast.
  2. Arcane Laboratory prevents them from casting that card or any other spells this turn.

How to execute this combo

The "Possibility Storm + Arcane Laboratory" combo takes 2 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Players can't cast spells from their hand, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

Commander Spellbook →