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Anzrag, the Quake-Mole + Darksteel Mutation

Produces: Infinite combat phases, Infinite untap of creatures you control, Infinite mana creatures you control can produce

Color identity
RGW
Mana
{4}{R}{R}{G}{G}{W}

Prerequisites

An opponent controls exactly one creature. Anzrag does not have summoning sickness.

Steps

  1. Activate Anzrag by paying {3}{G}{G}{R}{R}, causing opponents to block Anzrag if able this turn.
  2. Cast Darksteel Mutation for {1}{W} targeting the only creature an opponent controls.
  3. Resolve Darksteel Mutation, turning the enchanted creature into a 0/1 Insect artifact creature with indestructible.
  4. Declare Anzrag as an attacker, attacking the opponent who controls the enchanted creature.
  5. The opponent is forced to block Anzrag with the enchanted creature, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  6. Repeat from step 4.

How to execute this combo

The "Anzrag, the Quake-Mole + Darksteel Mutation" combo takes 6 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite combat phases, Infinite untap of creatures you control, Infinite mana creatures you control can produce.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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Anzrag, the Quake-Mole + Darksteel Mutation — Combos · MTGAI