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Anpassungsfähige Kampfmaschine

Anpassungsfähige Kampfmaschine

Manakosten:

Artefaktkreatur — Konstrukt

Regeltext

Sowie die Anpassungsfähige Kampfmaschine ins Spiel kommt, bestimme einen Kreaturentyp. Die Anpassungsfähige Kampfmaschine hat zusätzlich zu ihren anderen Typen den bestimmte Typ. Andere Kreaturen des bestimmten Typs, die du kontrollierst, erhalten +1/+1.

When to play this card

Adaptive Automaton shows up in thousands of Commander and constructed lists as a staple in its role. EDHREC and tournament data confirm it is widely played — not because it is broken, but because it efficiently fills a slot in your curve or interaction package.

In deckbuilding: Creature for combat, blocking or value engines. Tune the number of copies to your format (1 in Commander, up to 4 in 60-card). If your deck lacks an answer to what this card does, consider sideboard slots or a same-mana-cost alternative.

Seltenheit
rare
Legal in
standardpioneermodernlegacyvintagecommander
Auf Scryfall ansehen

Regelentscheidungen

  • The choice of creature type is made as Adaptive Automaton enters. Players can't take any actions between the time the choice is made and the time the appropriate creatures begin to get +1/+1.

    2024-11-08

  • You must choose an existing creature type, such as Human or Warrior. Card types such as artifact and supertypes such as legendary can't be chosen.

    2024-11-08

  • Even though Adaptive Automaton is a Construct, other Construct creatures you control won't get +1/+1 unless you chose Construct as Adaptive Automaton entered the battlefield.

    2024-11-08

Combos with Anpassungsfähige Kampfmaschine

Vertreten in Archetypen

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