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Chimärenmasse

Chimärenmasse

Manakosten:

Artefakt

Regeltext

Die Chimärenmasse kommt mit X Ladungsmarken ins Spiel. : Bis zum Ende des Zuges wird die Chimärenmasse zu einer Konstrukt-Artefaktkreatur mit „Stärke und Widerstandskraft dieser Kreatur sind gleich der Anzahl an Ladungsmarken auf ihr".
Seltenheit
rare
Preise
$0.30 · €0.24
Legal in
modernlegacyvintagecommander
Auf Scryfall ansehen

Regelentscheidungen

  • If the number of charge counters on Chimeric Mass changes while it is a creature, its power and toughness will change accordingly.

    2011-01-01

  • If you activate Chimeric Mass’s last ability while it has no charge counters on it, it will become a 0/0 creature and be put into its owner’s graveyard as a state-based action.

    2011-01-01

  • Activating the last ability while Chimeric Mass is a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

    2011-01-01

  • For example, say you activate the last ability of a Chimeric Mass with three charge counters on it. After it resolves, you cast Giant Growth targeting it. It’s now 6/6. Then Diminish (“Target creature becomes 1/1 until end of turn”) is cast targeting it. Once Diminish resolves, Chimeric Mass would be 4/4. Activating Chimeric Mass’s last ability a second time would make it 6/6 again until end of turn.

    2011-01-01