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Combine Guildmage

Combine Guildmage

Manakosten:

Creature — Merfolk Wizard

Regeltext

, : This turn, each creature you control enters with an additional +1/+1 counter on it. , : Move a +1/+1 counter from target creature you control onto another target creature you control.
Seltenheit
uncommon
Preise
$0.17 · €0.11
Legal in
pioneermodernlegacyvintagecommander
Auf Scryfall ansehen →

Regelentscheidungen

  • If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

    2019-01-25

  • If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

    2019-01-25

  • If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

    2019-01-25

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Combine Guildmage — MTG-Karte · MTGAI