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Aesi, Tyrant of Gyre Strait + Walk the Aeons + Mystic Sanctuary + Ancient Greenwarden

Produces: Infinite turns, Lock

Color identity
GU
Mana
{4}{U}{U} each turn

Prerequisites

You control at least four Islands.

Steps

  1. Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
  2. Play any Island except Mystic Sanctuary from your graveyard.
  3. When the land enters the battlefield, Aesi triggers twice, allowing you to draw two cards.
  4. Move to your next turn.
  5. Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
  6. Play any Island except Mystic Sanctuary from your graveyard.
  7. When the land enters the battlefield, Aesi triggers twice, allowing you to draw two cards.
  8. Play Mystic Sanctuary from your graveyard.
  9. When Mystic Sanctuary enters the battlefield, it and Aesi trigger twice.
  10. Resolve the first Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
  11. Resolve the second Mystic Sanctuary trigger, doing nothing.
  12. Resolve the Aesi triggers, causing you to draw Walk the Aeons and up to one additional card from the top of your library.
  13. Move to your next turn.
  14. Repeat.

How to execute this combo

The "Aesi, Tyrant of Gyre Strait + Walk the Aeons + Mystic Sanctuary + Ancient Greenwarden" combo takes 14 steps in order. Make sure you have the mana open and permanents listed in the prerequisites before you start — opponents can respond between steps.

The end result: Infinite turns, Lock.

Practice the line offline: lay out the cards, walk through each step, and note where you can lose the combo (summoning sickness, lack of priority, removal on a key permanent). In game, announce each step clearly; in casual play you can offer to shortcut after demonstrating the loop.

The best window is a turn when opponents are tapped out or after they commit a spell — hold protection (a counter, Vexing Shusher) if the combo wins on the spot.

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