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Aether Gale

Aether Gale

Manakosten:

Sorcery

Regeltekst

Return six target nonland permanents to their owners' hands.

When to play this card

Aether Gale shows up in thousands of Commander and constructed lists as a staple in its role. EDHREC and tournament data confirm it is widely played — not because it is broken, but because it efficiently fills a slot in your curve or interaction package.

In deckbuilding: Sorcery — main phase, often removal or draw. Tune the number of copies to your format (1 in Commander, up to 4 in 60-card). If your deck lacks an answer to what this card does, consider sideboard slots or a same-mana-cost alternative.

Zeldzaamheid
uncommon
Prijzen
$0.32 · €0.23
Legaal in
legacyvintagecommander
Bekijk op Scryfall

Rulings

  • You must choose six different legal targets in order to cast Aether Gale. If some, but not all, of those targets become illegal before Aether Gale resolves, the remaining legal targets will be put into their owners' hands.

    2014-11-07

  • Dina, Essence Brewer
  • Excava, the Risen Past
  • Gorma, the Gullet
  • Killian, Decisive Mentor
  • Muddle, the Ever-Changing
  • Primo, the Unbounded